I've been handing out assists very generously. It greatly has to do with the speed of the execution and how well positioned the defender is when the player executes the move. However, if I state my considerations more systematically it would be:
2 dribbles or less is the basic requirement
Pause/fake/jab before the 1st dribble is ok. If it's quick enough, fake+jab + 2 dribbles is fine too. Also jab/fake + 2 dribbles + 1 pivot is fine too if quick enough.
A fumble can also be considered a pass if the original intent to get the ball to the recipient was there.
If it was an obvious shot attempt into an air ball and a teammate finishes, it's just considered a fga. No assist; teammate gets the offensive rebound and the point.
If someone obviously tips the ball to a teammate, the tipper obviously gets credited for the rebound. Other than that, I usually give more leeway for an offensive rebounder, for example if he keeps the ball alive and taps it out without a too clear of an obvious intention, but a teammate comes up with it. Less leeway for a defensive rebound (have to at least seem like a controlled tip away from the offensive team)
The first person that disrupts the dribble/pass/knocks it out of the opponent, gets credited for the steal (as opposed to the teammate that ends up with the ball, could be the same person).
Another hard question. It is usually the passer. There are other factors I take into account whether to credit it to the passer or recipieint.
How accurate was the pass? Was it straight to the chest, how far would the recipient have to reach to get it or keep it inbounds?
If it was a close pass (within 3 arm lengths), if it's a fast pass, the passer will probably get the TO. If it's a slowish pass and kind of on target, the recipient will get it.
Was there any defender nearby that appeared that they could have disrupted the pass? If there wasn't, if it's a slow pass, even if it's inaccurate, will credit the TO to the recipient.
Was it too low or too high? Will depend on the speed of the ball and if any defenders are nearby.
A tip would be considered a block if the shot does not go in.
I would typically consider it a block even if the ball is still on the offensive player's hand. The biggest considerations are:
Is the ball above the offensive player's shoulders?
Are the offensive player's feet in the air? (takes away the option of it being a shot fake)
All stats are weighted to a 7 point game for the purpose of the leaderboard, advanced-stats, and player averages sections. This includes games that end at 6 or 8 points as well due to bad score tracking. The boxscore section and players game log section has raw, non-weighted stats.
This is relatively new. Started tracking since February, but it's not added yet here on the site. After some consideration, decided it to be any shot taken when the score is at least 6-5 (when it's the typical 7 point game). This means that a losing team can have clutch shot attempts as well. If the game isn't close enough, the game winner won't be considered a clutch shot. Not sure if I'm regretting this decision. Maybe just tracking the last point is better (as well as simpler).
No. The scores are agreed upon during real-time by the players in-game.
If you're willing to put in the work to review the game yourself, I'm willing to listen. The boxscore and players game log has all the raw stats and that's how the sums/averages are calculated. You can go to the youtube channel to review games. The video should be all there, except for some very rare mistakenly cut parts (I cut intermission parts) and was too lazy to re-upload. You can find the video by the date and the video itself is chaptered by Game#.